You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Summary:
Sometimes this._scrollMetrics.offset is 0 even after initial scroll is triggered, because the offset is updated only upon _onScroll, which may not have been called in time for the next computation of the render limits. Thus, there is a window of time where computeWindowedRenderLimits calculates undesired render limits as it uses the offset. This results in 2 extra rerenders of the VirtualizedList if an initial scroll offset is applied, as the render limits shifts from the expected bounds (calculated using initialScrollIndex), to the 0 offset bounds (calculated using computeWindowedRenderLimits due to offset = 0), back to the expected bounds (onScroll triggers recalculation of render limits via _updateCellsToRender).
This issue was introduced in https://www.internalfb.com/diff/D35503114 (facebook@c5c1798)
We cannot rely on this._hasDoneInitialScroll to indicate that scrolling *actually* finished (specifically, that _onScroll was called). Instead, we want to recalculate the windowed render limits if any of the following hold:
- initialScrollIndex is undefined or is 0
- initialScrollIndex > 0 AND scrolling is complete
- initialScrollIndex > 0 AND the end of the list is visible (this handles the case where the list is shorter than the visible area) <- this is the case that https://www.internalfb.com/diff/D35503114 (facebook@c5c1798) attempted to address
Changelog:
[Internal][Fixed] - Fix issue where VirtualizedList rerenders multiple times and flickers when initialScrollIndex is set
Reviewed By: JoshuaGross
Differential Revision: D36328891
fbshipit-source-id: aba26aa06b24f6976657dd1e9f95bb666f60d9a6
0 commit comments