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I tried to use the RayMarch shader graph in HDRP and found a problem: When the view is rotated or passes through the edge of the cube, VolumeCould will have visual artifacts, as if it is distorted or cut by glass. I recorded a short screen capture video for reference. I am using Unity version 6.1.3f1 and HDRP version 17.1.0.
Video_2025-06-12_093248.mp4
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