@@ -216,14 +216,14 @@ function create() {
216216 // i.updateHitbox();
217217 // }
218218
219- var arrowU = new FlxSprite ().loadGraphic (Paths .image (' menus/fp/arrowD' ));
220- add (arrowU );
221- songarrow .push (arrowU );
222-
223- var arrowD = new FlxSprite ().loadGraphic (Paths .image (' menus/fp/arrowD' ));
224- arrowD .angle = 180 ;
225- add (arrowD );
226- songarrow .push (arrowD );
219+ // var arrowU = new FlxSprite().loadGraphic(Paths.image('menus/fp/arrowD'));
220+ // add(arrowU);
221+ // songarrow.push(arrowU);
222+ //
223+ // var arrowD = new FlxSprite().loadGraphic(Paths.image('menus/fp/arrowD'));
224+ // arrowD.angle = 180;
225+ // add(arrowD);
226+ // songarrow.push(arrowD);
227227
228228 for (i in songarrow ) {
229229 i .scale .set (2 ,2 );
@@ -262,19 +262,19 @@ function create() {
262262
263263 // trace('menus/fp/3d/black/' + songs[i].displayName + 'Freeplay3DBlack');
264264
265- var models = new FlxSprite (0 , i * 600 );
266- if (FunkinSave .getSongHighscore (songs [i ], ' normal' ).score != 0 )
267- models .frames = Paths .getSparrowAtlas (' menus/fp/3d/' + songs [i ].displayName + ' Freeplay3D' );
268-
269- else
270- models .frames = Paths .getSparrowAtlas (' menus/fp/3d/black/' + songs [i ].displayName + ' Freeplay3DBlack' );
271-
272-
273- models .animation .addByPrefix (' idle' ,' spin' ,8 );
274- models .animation .play (' idle' );
275- models .pixelPerfectRender = true ; // floombo i stg u better start putting padding on ur spritesheets
276- models. ID = i ;
277- modelgrp .add (models );
265+ // var models = new FlxSprite(0, i * 600);
266+ // if (FunkinSave.getSongHighscore(songs[i], 'normal').score != 0)
267+ // models.frames = Paths.getSparrowAtlas('menus/fp/3d/' + songs[i].displayName + 'Freeplay3D');
268+ //
269+ // else
270+ // models.frames = Paths.getSparrowAtlas('menus/fp/3d/black/' + songs[i].displayName + 'Freeplay3DBlack');
271+ //
272+ //
273+ // models.animation.addByPrefix('idle','spin',8);
274+ // models.animation.play('idle');
275+ // models.pixelPerfectRender = true; //floombo i stg u better start putting padding on ur spritesheets
276+ // models.ID = i;
277+ // modelgrp.add(models);
278278
279279 /* var songLowercase:String = Paths.formatToSongPath(songs[curSelected].displayName);
280280 var poop:String = Highscore.formatSong(songLowercase, curDifficulty);
@@ -296,35 +296,35 @@ function create() {
296296 // trace(Options.freeplayLastSong);
297297
298298
299- songtitle = new FlxSprite (0 ,FlxG .height ).loadGraphic (Paths .image (' menus/fp/names/third_' ));
300- songtitle2 = new FlxSprite (0 ,FlxG .height ).loadGraphic (Paths .image (' menus/fp/names/party2' ));
301- songtitle .setGraphicSize (Std .int (600 / 1.5 ));
302- songtitle .updateHitbox ();
303- songtitle2 .setGraphicSize (Std .int (songtitle .width - 50 ));
304- songtitle2 .updateHitbox ();
305- songtitle .scrollFactor .set ();
306- songtitle2 .scrollFactor .set ();
307- add (songtitle );
308- add (songtitle2 );
309-
310- title = new FlxSprite (0 ,FlxG .height ).loadGraphic (Paths .image (' menus/fp/names/ep_1' ));
311- gear = new FlxSprite (0 ,FlxG .height ).loadGraphic (Paths .image (' menus/fp/names/ep_gear' ));
312- gear .centerOrigin ();
313-
314- eyes = new FlxSprite (0 ,FlxG .height ).loadGraphic (Paths .image (' menus/fp/names/ep_eyes' ));
315- title .scale .set (0.5 ,0.5 );
316- gear .scale .set (0.5 ,0.5 );
317- eyes .scale .set (0.5 ,0.5 );
318- title .updateHitbox ();
319- gear .updateHitbox ();
320- eyes .updateHitbox ();
321-
322- title .scrollFactor .set ();
323- gear .scrollFactor .set ();
324- eyes .scrollFactor .set ();
325- add (title );
326- add (gear );
327- add (eyes );
299+ // songtitle = new FlxSprite(0,FlxG.height).loadGraphic(Paths.image('menus/fp/names/third_'));
300+ // songtitle2 = new FlxSprite(0,FlxG.height).loadGraphic(Paths.image('menus/fp/names/party2'));
301+ // songtitle.setGraphicSize(Std.int(600/1.5));
302+ // songtitle.updateHitbox();
303+ // songtitle2.setGraphicSize(Std.int(songtitle.width - 50));
304+ // songtitle2.updateHitbox();
305+ // songtitle.scrollFactor.set();
306+ // songtitle2.scrollFactor.set();
307+ // add(songtitle);
308+ // add(songtitle2);
309+ //
310+ // title = new FlxSprite(0,FlxG.height).loadGraphic(Paths.image('menus/fp/names/ep_1'));
311+ // gear = new FlxSprite(0,FlxG.height).loadGraphic(Paths.image('menus/fp/names/ep_gear'));
312+ // gear.centerOrigin();
313+ //
314+ // eyes = new FlxSprite(0,FlxG.height).loadGraphic(Paths.image('menus/fp/names/ep_eyes'));
315+ // title.scale.set(0.5,0.5);
316+ // gear.scale.set(0.5,0.5);
317+ // eyes.scale.set(0.5,0.5);
318+ // title.updateHitbox();
319+ // gear.updateHitbox();
320+ // eyes.updateHitbox();
321+ //
322+ // title.scrollFactor.set();
323+ // gear.scrollFactor.set();
324+ // eyes.scrollFactor.set();
325+ // add(title);
326+ // add(gear);
327+ // add(eyes);
328328
329329 songNamePlaceholder = new FlxText (0 ,32 , 0 , " " , 30 );
330330 songNamePlaceholder .setFormat (Paths .font (' NiseGenesis.TTF' ), 24 , FlxColor .WHITE , ' center' );
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