Major Overhaul v2.0.0 #5
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Hi Nikolai |
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Im sorry. Currently its not optimized for multiplayer. Give me some time, I
will try to make it multiplayer compatible.
Btw, you can check my other latest project, Krasnaya Volchitsa. It has
somewhat similar shop system. And it's much more optimized for multiplayer.
You can extract the script and try if its suitable for your needs
…On Sun, 10 Nov 2024, 09:08 Komaros, ***@***.***> wrote:
Hi Nikolai
your script doesnt add addaction to object, when its on dedcated server,
when i do it local it works.
Can you check ?
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Was there any luck on making it multiplayer compatible from when you said you'd work on it 2 months back? I see it says it is compatible in the description but I didn't know if there were any changes. |
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Hey I have a suggestion. In a newer release, there should be a sell functionality for items, weapons, and vehicles. For the items and weapons, you could have a container, placed by the shopkeeper/shop object, that serves as the item input. For vehicles, it could be proximity-based. Then, you could sell the items or vehicles for a slightly reduced price, compared to the new items. I read through your code and it doesn't seem like this will be a heavy lift. You have most of the helper functions in place. I might be able to help add this through a PR if you're open to collaboration. Just lmk. |
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Hey man. I heard your thoughts on this. Of course I'm open to
collaboration. Btw, which code do you refer to? Is it the original one or
the one integrated into the mission one? Cause the original one pretty much
abandoned. I have the remake on the mission
…On Wed, 26 Feb 2025, 03:13 Andrew Spicher, ***@***.***> wrote:
Hey I have a suggestion. In a newer release, there should be a sell
functionality for items, weapons, and vehicles. For the items and weapons,
you could have a container, placed by the shopkeeper/shop object, that
serves as the item input. Then, you could sell the items for a slightly
reduced price, compared to the new items. I read through your code and it
doesn't seem like this will be a heavy lift. You have most of the helper
functions in place. I might be able to help add this through a PR if you're
open to collaboration. Just lmk.
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Version 2.0.0
Full Changelog:v1.0.0>v2.0.0
This discussion was created from the release Major Overhaul v2.0.0.
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