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This repository was archived by the owner on Aug 4, 2025. It is now read-only.
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# -N- Arms Fix
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## Last updates:
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**Update 2.0 (SOON):**
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+ New arms fix method, supports all maps
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**Update 1.6.1 (19.1. 2019):**
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+ Fix possible memory leak - Thanks Bara (https://github.com/Bara)
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**Update 1.6 (8.8. 2017):**
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+ New native: ArmsFix_RefreshView - refresh player view
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+ Replace CS_UpdateClientModel with RefreshView
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**Update 1.5.5 (11.6. 2017):**
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+ New native: ArmsFix_SetDefaultArms - force sets default arms
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+ New cvar: sm_arms_fix_autospawn - Enable/disable auto spawn fix - You can manually use plugin natives in your plugin.
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**Update 1.0:**
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+ Init version
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+ SM Skinchooser support
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## Compatible plugins:
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------------------
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## FAQ:
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**1. Why do I see overlaps arms/gloves in spect OR after maximizing game?**
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- Use version >= 1.5.5 and set **sm_arms_fix_autospawn "0"**
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- Call manually **ArmsFix_SetDefaults(client)** function before you set player arms in own plugin - see skin_changer.sp example in examples.
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**2. Are all plugins supported?**
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-:white_check_mark: Yes, but the plugin **MUST** use our API in order to gain this plugin's functionality. This is up to the developer of each plugin to implement.
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