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Add more complex "bounding boxes" for tasks #17

@NotStirred

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@NotStirred

All bounding box queries need to be extremely fast, as they will be per-cube for cube operations, and per-block for block operations

examples:

  • placing a sphere, sphere distance function
  • placing a hollow sphere. sphere distance function with smaller sphere distance function for negation within it

I now also realise that it's impossible to guarantee intersecting a cube with a block distance function will work without checking every block, so there may need to be an implementation for both

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