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Merge pull request #132 from valiray/master
sync lang entry locations and add missing entry's
2 parents cedd595 + 8f4274e commit 462a5f5

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src/main/resources/assets/modularmachinery/lang/en_US.lang

Lines changed: 9 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -67,7 +67,6 @@ gui.meiteminputbus.inv_action.decrease=Press the %s key combination to decrease
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gui.meiteminputbus.items_marked=Items marked: %s
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gui.meitembus.item_cached=Items Cached: %s
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gui.meitembus.nbt_stored=Items have been stored internally.
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gui.mepatternprovider.nbt_stored=Provider Configured.
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gui.mefluidoutputbus.title=ME Machinery Fluid Output Bus
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gui.mefluidinputbus.title=ME Machinery Fluid Input Bus
@@ -86,6 +85,7 @@ gui.mepatternprovider.enhanced_blocking_mode.desc=Enhanced Blocking Mode: builds
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gui.mepatternprovider.work_mode.desc=Provider work mode (Click to switch between the 4 modes):
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gui.mepatternprovider.return_items=Return Items
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gui.mepatternprovider.return_items.desc=Return all items and fluids in the provider to the ME network. This will reset the state of the Crafting Lock Mode.
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gui.mepatternprovider.nbt_stored=Provider Configured.
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gui.preview.button.menu.tip=Click to open the Preview Options menu.
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gui.preview.button.machine_info=Extra Info:
@@ -183,6 +183,8 @@ message.assembly.tip.missing=Modular Assembly: %s Needs item assembly, but inven
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message.assembly.tip.required=Modular assembly: Missing ingredients, the following ingredients are required:
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message.assembly.tip.or=or
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message.assembly.tip.partial_assembly=Modular Assembly: despite the absence of some materials, the assembly §cwill continue using the existing materials!
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message.assembly.tip.too_quickly=Modular Assembly: You need to wait a moment before you can start assembly again.
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message.reloading=Modular Machinery: Reloading!
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message.reloaded=Modular Machinery: Reloaded recipes! Changes in JEI require a restart of the client! Machinery upgrades in the upgrade bus need to be repositioned to refresh their effects!
@@ -382,6 +384,8 @@ tile.modularmachinery.blockmeitemoutputbus.name=ME Machinery Item Output Bus
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tile.modularmachinery.blockmeiteminputbus.name=ME Machinery Item Input Bus
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tile.modularmachinery.blockmefluidoutputbus.name=ME Machinery Fluid Output Bus
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tile.modularmachinery.blockmefluidinputbus.name=ME Machinery Fluid Input Bus
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tile.modularmachinery.blockmegasoutputbus.name=ME Mechanical gas output bus
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tile.modularmachinery.blockmegasinputbus.name=ME Machinery Gas Input Bus
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tile.modularmachinery.blockmepatternprovider.name=ME Machinery Pattern Provider
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error.modularmachinery.requirement.lifeessence=Error while checking Life Essence requirement
@@ -435,4 +439,7 @@ tile.modularmachinery.blockrainbowprovider.name=Rainbow Input Hatch
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tile.modularmachinery.blockmanaproviderinput.name=Mana Input Hatch
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tile.modularmachinery.blockmanaprovideroutput.name=Mana Output Hatch
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tile.modularmachinery.blockimpetusproviderinput.name=Impetus Input Hatch
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tile.modularmachinery.blockimpetusprovideroutput.name=Impetus Output Hatch
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tile.modularmachinery.blockimpetusprovideroutput.name=Impetus Output Hatch
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tooltip.modularcontroller.machine_projector=Right-click on the controller while crouching to project the blueprint of his machine into the world.

src/main/resources/assets/modularmachinery/lang/zh_CN.lang

Lines changed: 7 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -58,6 +58,7 @@ gui.upgradebus.incompatible=§e警告:%s 与此机械不兼容。
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gui.meitemoutputbus.title=ME 机械物品输出总线
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gui.meiteminputbus.title=ME 机械物品输入总线
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gui.meiteminputbus.inv_action=使用滚轮和 SHIFT, CONTROL, ALT 组合键来修改标记物品的数量。
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gui.meiteminputbus.inv_action.increase.normal=滚轮向上滚动增加 1 个物品数量。
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gui.meiteminputbus.inv_action.decrease.normal=滚轮向下滚动或右击物品减少 1 个物品数量。
@@ -121,10 +122,6 @@ gui.preview.optifine_shader_pack_warn=§4Optifine 光影不兼容!预览性能
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gui.preview.vbo_unsupported_warn=§4显卡不兼容顶点缓冲器!预览性能将大幅下降。
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gui.preview.vbo_disabled_warn=§4顶点缓冲器未启用!预览性能将大幅下降。
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gui.blueprint.popout.info=潜行以将当前预览锁定在当前世界中。
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gui.blueprint.popout.place=右击以显示预览;远离或放置其他结构预览(蓝图)将会清除此前世界中的结构预览;视角面对控制器时可以根据其朝向自动旋转。
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gui.blueprint.popout.placed.dynamic_pattern=投影期间使用自动组装时会优先使用投影的动态结构大小。
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top.recipe.progress=进度
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top.machine.owner=所有者:
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top.machine.owner.self=你
@@ -162,6 +159,10 @@ component.missing.modularmachinery.item.output=没有找到物品输出口!
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component.missing.modularmachinery.item.input=没有找到物品输入口!
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component.missing.modularmachinery.interface.number=没有找到对应类型的智能数据接口!
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gui.blueprint.popout.info=潜行以将当前预览锁定在当前世界中。
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gui.blueprint.popout.place=右击以显示预览;远离或放置其他结构预览(蓝图)将会清除此前世界中的结构预览;视角面对控制器时可以根据其朝向自动旋转。
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gui.blueprint.popout.placed.dynamic_pattern=投影期间使用自动组装时会优先使用投影的动态结构大小。
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jei.category.preview=结构预览
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message.structurebuild.confirmrotation=控制器面朝 %s
@@ -439,3 +440,5 @@ tile.modularmachinery.blockimpetusproviderinput.name=元动输入接口
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tile.modularmachinery.blockimpetusprovideroutput.name=元动输出接口
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tooltip.modularcontroller.machine_projector=蹲下时右击控制器以投影其机器的蓝图至世界。
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