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shadows.material
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122 lines (100 loc) · 2.49 KB
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{
"shadow_front": {
"states": [
"StencilWrite",
"DisableColorWrite",
"DisableDepthWrite",
"EnableStencilTest"
],
"vertexShader": "shaders/position.vertex",
"vrGeometryShader" : "shaders/position.geometry",
"fragmentShader": "shaders/flat_white.fragment",
"frontFace": {
"stencilFunc": "Always",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Replace"
},
"backFace": {
"stencilFunc": "Always",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Replace"
},
"stencilRef": 0,
"stencilReadMask": 255,
"stencilWriteMask": 1,
"vertexFields": [
{ "field": "Position" }
],
"msaaSupport": "MSAA"
},
"shadow_back": {
"states": [
"StencilWrite",
"DisableColorWrite",
"DisableDepthWrite",
"InvertCulling",
"EnableStencilTest"
],
"vertexShader": "shaders/position.vertex",
"vrGeometryShader" : "shaders/position.geometry",
"fragmentShader": "shaders/flat_white.fragment",
"frontFace": {
"stencilFunc": "Always",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Replace"
},
"backFace": {
"stencilFunc": "Always",
"stencilFailOp": "Keep",
"stencilDepthFailOp": "Keep",
"stencilPassOp": "Replace"
},
"stencilRef": 1,
"stencilReadMask": 255,
"stencilWriteMask": 1,
"vertexFields": [
{ "field": "Position" }
],
"msaaSupport": "MSAA"
},
"shadow_overlay": {
"states": [
"DisableDepthTest",
"DisableCulling",
"Blending",
"EnableStencilTest"
],
"vertexShader": "shaders/color.vertex",
"vrGeometryShader": "shaders/color.geometry",
"fragmentShader": "shaders/shadow_stencil_overlay.fragment",
"blendSrc": "DestColor",
"blendDst": "Zero",
"frontFace": {
"stencilFunc": "Equal",
"stencilPass": "Replace"
},
"backFace": {
"stencilFunc": "Equal",
"stencilPass": "Replace"
},
"stencilRef": 1,
"stencilReadMask": 255,
"stencilWriteMask": 0,
"vertexFields": [
{ "field": "Position" },
{ "field": "Color" }
],
"msaaSupport": "MSAA"
},
"water_hole": {
"states": [
"DisableColorWrite"
],
"vertexShader": "shaders/position.vertex",
"vrGeometryShader": "shaders/position.geometry",
"fragmentShader": "shaders/flat_white.fragment"
}
}