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lines changed Original file line number Diff line number Diff line change @@ -15,8 +15,9 @@ critters_walk_faster=1
1515; Can be toggled midgame.
1616wipe_inventory =0
1717
18- ; Changes random encounter cavern mob spawn logic for more "sane" number of mobs.
19- ; Instead of spawning a group of the same size in every "area" of the map, it leaves about half of the areas empty.
18+ ; Changes random encounter cavern spawn logic to produce a more "sane" number of mobs.
19+ ; Instead of spawning a group of the same size in every "area" of the map, it leaves roughly half of the areas empty.
20+ ; Can be toggled midgame.
2021caverns_reduce_mobs =0
2122
2223[ncr]
Original file line number Diff line number Diff line change @@ -49,19 +49,11 @@ procedure LoadChests;
4949#define AREA_5 28901
5050#define AREA_6 24506
5151#define AREA_7 20326
52- #define AREA_8 14300
53- //#define AREA_1 15102
54- //#define AREA_2 20928
55- //#define AREA_3 13067
56- //#define AREA_4 16466
57- //#define AREA_5 20667
58- //#define AREA_6 22088
59- //#define AREA_7 29303
60- //#define AREA_8 24908
61-
62- #define CHEST_1 19929
52+ #define AREA_8 14901
53+
54+ #define CHEST_1 20129
6355#define CHEST_2 29304
64- #define CHEST_3 19863
56+ #define CHEST_3 20063
6557
6658variable Critter;
6759variable Critter_Tile;
Original file line number Diff line number Diff line change @@ -50,7 +50,7 @@ procedure LoadChests;
5050
5151#define CHEST_1 21491
5252#define CHEST_2 24301
53- #define CHEST_3 19697
53+ #define CHEST_3 19897
5454
5555variable Critter;
5656variable Critter_Tile;
Original file line number Diff line number Diff line change 3535
3636#include "../headers/command.h"
3737#include "../headers/cvgenenc.h"
38- #include "../sfall/lib.arrays.h"
3938
4039procedure start;
4140procedure map_enter_p_proc;
@@ -47,12 +46,12 @@ procedure LoadChests;
4746
4847#define AREA_1 12666
4948#define AREA_2 16067
50- #define AREA_3 20265
49+ #define AREA_3 20266
5150#define AREA_4 21888
5251#define AREA_5 28901
5352#define AREA_6 24506
5453#define AREA_7 20326
55- #define AREA_8 14899
54+ #define AREA_8 14901
5655
5756#define CHEST_1 19929
5857#define CHEST_2 29304
@@ -81,7 +80,6 @@ procedure map_enter_p_proc begin
8180 variable the_elev;
8281
8382 set_cur_exit;
84-
8583 if (not is_loading_game) then begin
8684 call LoadCritters;
8785
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