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Switch Bishop safe scripts to using individual corresponding msgs. This fixes MLS msg tooltips and makes scanmsg happier. Ref BGforgeNet/Fallout2_Unofficial_Patch#105.
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7 files changed

+203
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Lines changed: 66 additions & 71 deletions
Original file line numberDiff line numberDiff line change
@@ -1,74 +1,69 @@
11
# 0. LOOK, CLOSED (WTG)
2-
{100}{}{You see a safe set securely into the wall. It is closed.}
2+
{100}{}{You see a combination safe set securely into the wall. It is closed.}
33

44
# 1. LOOK, OPEN (WTG)
5-
{150}{}{You see a safe set securely into the wall. It is open.}
6-
7-
# 2. EXAMINE SAFE, CLOSED (WTG)
8-
{200}{}{(There is a little door in the wall. A very, very small person must live inside! There is a doorknob with numbers on it in the middle of the door.)}
9-
{000}{}{(You examine the wall safe. It looks securely fastened into the wall and has a combination dial on the outside.)}
10-
{000}{}{Knock on door}
11-
{000}{}{Turn the knob}
12-
{000}{}{Wander off}
13-
{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
15-
{000}{}{Spin the dial, listen for clicking noises.}
16-
{000}{}{Spin the dial randomly.}
17-
{000}{}{Examine the safe for traps.}
18-
{000}{}{Leave the safe alone.}
19-
20-
# 3. SAFE IS OPEN (WTG, 7)
21-
{220}{}{(There is a KER-KLANK, and the safe opens.)}
22-
{000}{}{(The safe is open.)}
23-
{000}{}{(The door swings open. Th' inside of the tiny house is reeeally dark. And small.)}
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{000}{}{(The door is open! Th' inside is reeeally dark. And small.)}
25-
{000}{}{Search the house for people}
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{000}{}{Wander off}
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{000}{}{Loot the safe.}
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{000}{}{Leave the safe alone.}
29-
30-
# 5. CLICKING (2, 5, 6, 8)
31-
{240}{}{(You turn the dial slowly for several minutes, but you can't make out anything.)}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
34-
{000}{}{Spin the dial, listen for clicking noises.}
35-
{000}{}{Spin the dial randomly.}
36-
{000}{}{Examine the safe for traps.}
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{000}{}{Leave the safe alone.}
38-
39-
# 6. TRAPS . . . ? (2, 6, 8)
40-
{260}{}{(You don't find any traps on the safe.)}
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{000}{}{Spin the dial, listen for clicking noises.}
42-
{000}{}{Spin the dial, listen for clicking noises.}
43-
{000}{}{Spin the dial, listen for clicking noises.}
44-
{000}{}{Spin the dial randomly.}
45-
{000}{}{Examine the safe for traps again.}
46-
{000}{}{Leave the safe alone.}
47-
48-
# 7. SPIN RANDOM, SUCCEED (2, 5, 6, 8, 9)
49-
{270}{}{(You are turning the knob... when suddenly there is a KER-KLANK, and the door opens!)}
50-
{000}{}{(You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe pops open!)}
51-
{000}{}{Hullo? Hulllooo? Anbody hoome?}
52-
{000}{}{Yeah, *I* got the touch...}
53-
54-
# 8. SPIN RANDOM, FAIL (2, 5, 6, 8, 9)
55-
{280}{}{(You turn the knob, but the tiny door won't open!)}
56-
{000}{}{(You spin the dial for several minutes, and nothing happens.)}
57-
{000}{}{Knock on door}
58-
{000}{}{Keep turning the knob}
59-
{000}{}{Wander off}
60-
{000}{}{Spin the dial, listen for clicking noises.}
61-
{000}{}{Spin the dial, listen for clicking noises.}
62-
{000}{}{Spin the dial, listen for clicking noises.}
63-
{000}{}{Keep spinning the dial randomly.}
64-
{000}{}{Examine the safe for traps.}
65-
{000}{}{Leave the safe alone.}
66-
67-
# 9. HELLO? (2, 8, 9)
68-
{300}{}{(You don't hear anybody, and you can't see a doorbell. Maybe nobody's home.)}
69-
{000}{}{(Nobody comes to the door.)}
70-
{000}{}{(Your hand is starting to hurt.)}
71-
{000}{}{(If anybody's home, they aren't answering the door.)}
72-
{000}{}{Knock on door again}
73-
{000}{}{Turn the knob}
74-
{000}{}{Wander off}
5+
{101}{}{You see a combination safe set securely into the wall. It is open.}
6+
7+
# LOCKPICKING
8+
# trapped
9+
{120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running
10+
into the wall just beneath the safe. Looks like this sucker's trapped.}
11+
{121}{}{The safe is still trapped.}
12+
13+
# successfull unlock
14+
{150}{}{There is a KER-KLANK as the safe unlocks.}
15+
16+
# lucky unlock
17+
{160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number...
18+
there is a KER-KLANK, and the safe unlocks.}
19+
20+
# failed unlocks
21+
{170}{}{You turn the dial slowly for several minutes, but you can't make out anything.}
22+
{171}{}{You spin the dial for several minutes, and nothing happens.}
23+
24+
# TRAPS
25+
# disarm
26+
{180}{}{You find a trap on the safe and successfully disarm it.}
27+
{181}{}{You successfully disarm the trap on the safe.}
28+
29+
# find trap
30+
{190}{}{You find a trap on the safe, but fail to disarm it.}
31+
32+
# fail
33+
{200}{}{Doesn't look like there's a trap on the safe.}
34+
{201}{}{You fail to disarm the trap on the safe.}
35+
36+
# fail critical
37+
38+
# CHANGING COMBO ON SAFE
39+
# trap needs re-arming
40+
{220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.}
41+
42+
# changed combination
43+
{230}{}{The combination on the safe has successfully been changed... heh heh heh...}
44+
{231}{}{The combination on the safe has successfully been changed... again.}
45+
46+
# no skills
47+
{240}{}{You don't have the skills to change the combination.}
48+
{241}{}{ doesn't have the skills to change the combination.}
49+
50+
# it's open
51+
{250}{}{The safe needs to be closed.}
52+
53+
# REARMING TRAP
54+
{260}{}{There appears to be a trap already on the safe.}
55+
56+
{270}{}{You fail to trap the safe.}
57+
{271}{}{ fails to trap the safe.}
58+
59+
{280}{}{The trap on the safe has successfully been re-armed.}
60+
61+
# trap_boom
62+
{300}{}{You hear a muffled boom upstairs.}
63+
64+
{400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it
65+
if Mrs. Bishop hadn't told you about it. Inside is an odd-looking Pip-Boy attachment.}
66+
67+
# critical fail
68+
{290}{}{While searching the safe for a trap, you set off an explosion.}
69+
{291}{}{You pulled the wrong wire while disarming the trap.}
Lines changed: 67 additions & 92 deletions
Original file line numberDiff line numberDiff line change
@@ -1,94 +1,69 @@
1-
# 0. LOOK, CLOSED (WTG)
2-
{100}{}{You see a safe set securely into the wall. It is closed.}
1+
# 0. LOOK, CLOSED (WTG)
2+
{100}{}{You see a combination safe set securely into the wall. It is closed.}
33

44
# 1. LOOK, OPEN (WTG)
5-
{150}{}{You see a safe set securely into the wall. It is open.}
6-
7-
# 2. EXAMINE SAFE, CLOSED (WTG, 10, 11)
8-
{200}{}{(There is a little door in the wall. A very, very small person must live inside! There is a doorknob with numbers on it in the middle of the door.)}
9-
{000}{}{(You examine the wall safe. It looks securely fastened into the wall and has a combination dial on the outside.)}
10-
{000}{}{Knock on door}
11-
{000}{}{Turn the knob}
12-
{000}{}{Wander off}
13-
{000}{}{[JBJBJB]}
14-
{000}{}{Spin the dial, listen for clicking noises.}
15-
{000}{}{Spin the dial, listen for clicking noises.}
16-
{000}{}{Spin the dial, listen for clicking noises.}
17-
{000}{}{Spin the dial randomly.}
18-
{000}{}{Examine the safe for the trap Mrs. Bishop mentioned.}
19-
{000}{}{Examine the safe for traps.}
20-
{000}{}{Leave the safe alone.}
21-
22-
# 3. SAFE IS OPEN (WTG, 2, 5, 6, 7, 8)
23-
{220}{}{(There is a KER-KLANK, and the safe opens.)}
24-
{000}{}{(The safe is open.)}
25-
{000}{}{(The door swings open. Th' inside of the tiny house is reeeally dark. And small.)}
26-
{000}{}{(The door is open! Th' inside is reeeally dark. And small.)}
27-
{000}{}{Search the house for people}
28-
{000}{}{Wander off}
29-
{000}{}{Loot the safe.}
30-
{000}{}{Leave the safe alone.}
31-
32-
# 4. TRAPS, SUCCESS . . . ? (2, 6)
33-
{230}{}{(Close inspection reveals a small cube of plastic explosive set into the wall just beneath the safe, primed to go off if the user enters the wrong combination. It was covered with a thin layer of plaster to disguise it.)}
34-
{000}{}{Try and disarm the trap.}
35-
{000}{}{Reset the trap to work with a different combination.}
36-
{000}{}{Leave the safe alone.}
37-
38-
# 5. CLICKING (2, 5, 6, 8)
39-
{240}{}{(You turn the dial slowly for several minutes, but you can't make out anything.)}
40-
{000}{}{[JBJBJB]}
41-
{000}{}{Spin the dial, listen for clicking noises.}
42-
{000}{}{Spin the dial, listen for clicking noises.}
43-
{000}{}{Spin the dial, listen for clicking noises.}
44-
{000}{}{Spin the dial randomly.}
45-
{000}{}{Leave the safe alone.}
46-
47-
# 6. TRAPS . . . ? (2, 6)
48-
{250}{}{(You don't find any traps on the safe.)}
49-
{000}{}{[JBJBJB]}
50-
{000}{}{Spin the dial, listen for clicking noises.}
51-
{000}{}{Spin the dial, listen for clicking noises.}
52-
{000}{}{Spin the dial, listen for clicking noises.}
53-
{000}{}{Spin the dial randomly.}
54-
{000}{}{Examine the safe for traps again.}
55-
{000}{}{Leave the safe alone.}
56-
57-
# 7. SPIN RANDOM, SUCCEED (2, 5, 6, 8, 9)
58-
{260}{}{(You are turning the knob... when suddenly there is a KER-KLANK, and the door opens!)}
59-
{000}{}{(You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe pops open!)}
60-
{000}{}{Hullo? Hulllooo? Anbody hoome?}
61-
{000}{}{Yeah, *I* got the touch...}
62-
63-
# 8. SPIN RANDOM, FAIL (2, 5, 6, 8, 9)
64-
{270}{}{(You turn the knob, but the tiny door won't open!)}
65-
{000}{}{(You spin the dial for several minutes, and nothing happens.)}
66-
{000}{}{Knock on door}
67-
{000}{}{Keep turning the knob}
68-
{000}{}{Wander off}
69-
{000}{}{[JBJBJB]}
70-
{000}{}{Spin the dial, listen for clicking noises.}
71-
{000}{}{Spin the dial, listen for clicking noises.}
72-
{000}{}{Spin the dial, listen for clicking noises.}
73-
{000}{}{Keep spinning the dial randomly.}
74-
{000}{}{Leave the safe alone.}
75-
76-
# 9. HELLO? (2, 8, 9)
77-
{290}{}{(You don't hear anybody, and you can't see a doorbell. Maybe nobody's home.)}
78-
{000}{}{(Nobody comes to the door.)}
79-
{000}{}{(Your hand is starting to hurt.)}
80-
{000}{}{(If anybody's home, they aren't answering the door.)}
81-
{000}{}{Knock on door again}
82-
{000}{}{Turn the knob}
83-
{000}{}{Wander off}
84-
85-
# 10. TRAP DISARMED . . . ? (4)
86-
{300}{}{(With surgical precision, you disarm the fuse and pull the plastic explosive from the wall. The trap is now disarmed.)}
87-
{000}{}{Now to crack this safe...}
88-
{000}{}{Leave the safe alone.}
89-
90-
# 11. TRAP DISARMED . . . ? (4)
91-
{310}{}{(With surgical precision, you open the primer and adjust the tumbler combination trigger. The owner of this safe will be
92-
in for a surprise when he tries to open it again.)}
93-
{000}{}{Now to crack this safe...}
94-
{000}{}{Leave the safe alone.}
5+
{101}{}{You see a combination safe set securely into the wall. It is open.}
6+
7+
# LOCKPICKING
8+
# trapped
9+
{120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running
10+
into the wall just beneath the safe. Looks like this sucker's trapped.}
11+
{121}{}{The safe is still trapped.}
12+
13+
# successfull unlock
14+
{150}{}{There is a KER-KLANK as the safe unlocks.}
15+
16+
# lucky unlock
17+
{160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number...
18+
there is a KER-KLANK, and the safe unlocks.}
19+
20+
# failed unlocks
21+
{170}{}{You turn the dial slowly for several minutes, but you can't make out anything.}
22+
{171}{}{You spin the dial for several minutes, and nothing happens.}
23+
24+
# TRAPS
25+
# disarm
26+
{180}{}{You find a trap on the safe and successfully disarm it.}
27+
{181}{}{You successfully disarm the trap on the safe.}
28+
29+
# find trap
30+
{190}{}{You find a trap on the safe, but fail to disarm it.}
31+
32+
# fail
33+
{200}{}{Doesn't look like there's a trap on the safe.}
34+
{201}{}{You fail to disarm the trap on the safe.}
35+
36+
# fail critical
37+
38+
# CHANGING COMBO ON SAFE
39+
# trap needs re-arming
40+
{220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.}
41+
42+
# changed combination
43+
{230}{}{The combination on the safe has successfully been changed... heh heh heh...}
44+
{231}{}{The combination on the safe has successfully been changed... again.}
45+
46+
# no skills
47+
{240}{}{You don't have the skills to change the combination.}
48+
{241}{}{ doesn't have the skills to change the combination.}
49+
50+
# it's open
51+
{250}{}{The safe needs to be closed.}
52+
53+
# REARMING TRAP
54+
{260}{}{There appears to be a trap already on the safe.}
55+
56+
{270}{}{You fail to trap the safe.}
57+
{271}{}{ fails to trap the safe.}
58+
59+
{280}{}{The trap on the safe has successfully been re-armed.}
60+
61+
# trap_boom
62+
{300}{}{You hear a muffled boom upstairs.}
63+
64+
{400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it
65+
if Mrs. Bishop hadn't told you about it. Inside is an odd-looking Pip-Boy attachment.}
66+
67+
# critical fail
68+
{290}{}{While searching the safe for a trap, you set off an explosion.}
69+
{291}{}{You pulled the wrong wire while disarming the trap.}

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