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Switch Bishop safe scripts to using individual corresponding msgs. This fixes MLS msg tooltips and makes scanmsg happier. Ref BGforgeNet/Fallout2_Unofficial_Patch#105.
{100}{}{You see a safe set securely into the wall. It is closed.}
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{100}{}{You see a combination safe set securely into the wall. It is closed.}
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# 1. LOOK, OPEN (WTG)
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{150}{}{You see a safe set securely into the wall. It is open.}
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# 2. EXAMINE SAFE, CLOSED (WTG)
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{200}{}{(There is a little door in the wall. A very, very small person must live inside! There is a doorknob with numbers on it in the middle of the door.)}
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{000}{}{(You examine the wall safe. It looks securely fastened into the wall and has a combination dial on the outside.)}
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{000}{}{Knock on door}
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{000}{}{Turn the knob}
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{000}{}{Wander off}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Examine the safe for traps.}
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{000}{}{Leave the safe alone.}
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# 3. SAFE IS OPEN (WTG, 7)
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{220}{}{(There is a KER-KLANK, and the safe opens.)}
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{000}{}{(The safe is open.)}
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{000}{}{(The door swings open. Th' inside of the tiny house is reeeally dark. And small.)}
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{000}{}{(The door is open! Th' inside is reeeally dark. And small.)}
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{000}{}{Search the house for people}
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{000}{}{Wander off}
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{000}{}{Loot the safe.}
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{000}{}{Leave the safe alone.}
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# 5. CLICKING (2, 5, 6, 8)
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{240}{}{(You turn the dial slowly for several minutes, but you can't make out anything.)}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Examine the safe for traps.}
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{000}{}{Leave the safe alone.}
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# 6. TRAPS . . . ? (2, 6, 8)
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{260}{}{(You don't find any traps on the safe.)}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Examine the safe for traps again.}
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{000}{}{Leave the safe alone.}
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# 7. SPIN RANDOM, SUCCEED (2, 5, 6, 8, 9)
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{270}{}{(You are turning the knob... when suddenly there is a KER-KLANK, and the door opens!)}
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{000}{}{(You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe pops open!)}
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{000}{}{Hullo? Hulllooo? Anbody hoome?}
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{000}{}{Yeah, *I* got the touch...}
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# 8. SPIN RANDOM, FAIL (2, 5, 6, 8, 9)
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{280}{}{(You turn the knob, but the tiny door won't open!)}
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{000}{}{(You spin the dial for several minutes, and nothing happens.)}
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{000}{}{Knock on door}
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{000}{}{Keep turning the knob}
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{000}{}{Wander off}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Keep spinning the dial randomly.}
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{000}{}{Examine the safe for traps.}
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{000}{}{Leave the safe alone.}
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# 9. HELLO? (2, 8, 9)
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{300}{}{(You don't hear anybody, and you can't see a doorbell. Maybe nobody's home.)}
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{000}{}{(Nobody comes to the door.)}
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{000}{}{(Your hand is starting to hurt.)}
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{000}{}{(If anybody's home, they aren't answering the door.)}
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{000}{}{Knock on door again}
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{000}{}{Turn the knob}
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{000}{}{Wander off}
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{101}{}{You see a combination safe set securely into the wall. It is open.}
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# LOCKPICKING
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# trapped
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{120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running
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into the wall just beneath the safe. Looks like this sucker's trapped.}
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{121}{}{The safe is still trapped.}
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# successfull unlock
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{150}{}{There is a KER-KLANK as the safe unlocks.}
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# lucky unlock
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{160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number...
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there is a KER-KLANK, and the safe unlocks.}
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# failed unlocks
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{170}{}{You turn the dial slowly for several minutes, but you can't make out anything.}
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{171}{}{You spin the dial for several minutes, and nothing happens.}
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# TRAPS
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# disarm
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{180}{}{You find a trap on the safe and successfully disarm it.}
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{181}{}{You successfully disarm the trap on the safe.}
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# find trap
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{190}{}{You find a trap on the safe, but fail to disarm it.}
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# fail
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{200}{}{Doesn't look like there's a trap on the safe.}
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{201}{}{You fail to disarm the trap on the safe.}
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# fail critical
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# CHANGING COMBO ON SAFE
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# trap needs re-arming
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{220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.}
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# changed combination
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{230}{}{The combination on the safe has successfully been changed... heh heh heh...}
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{231}{}{The combination on the safe has successfully been changed... again.}
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# no skills
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{240}{}{You don't have the skills to change the combination.}
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{241}{}{ doesn't have the skills to change the combination.}
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# it's open
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{250}{}{The safe needs to be closed.}
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# REARMING TRAP
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{260}{}{There appears to be a trap already on the safe.}
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{270}{}{You fail to trap the safe.}
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{271}{}{ fails to trap the safe.}
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{280}{}{The trap on the safe has successfully been re-armed.}
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# trap_boom
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{300}{}{You hear a muffled boom upstairs.}
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{400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it
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if Mrs. Bishop hadn't told you about it. Inside is an odd-looking Pip-Boy attachment.}
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# critical fail
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{290}{}{While searching the safe for a trap, you set off an explosion.}
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{291}{}{You pulled the wrong wire while disarming the trap.}
{100}{}{You see a safe set securely into the wall. It is closed.}
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# 0. LOOK, CLOSED (WTG)
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{100}{}{You see a combination safe set securely into the wall. It is closed.}
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# 1. LOOK, OPEN (WTG)
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{150}{}{You see a safe set securely into the wall. It is open.}
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# 2. EXAMINE SAFE, CLOSED (WTG, 10, 11)
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{200}{}{(There is a little door in the wall. A very, very small person must live inside! There is a doorknob with numbers on it in the middle of the door.)}
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{000}{}{(You examine the wall safe. It looks securely fastened into the wall and has a combination dial on the outside.)}
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{000}{}{Knock on door}
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{000}{}{Turn the knob}
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{000}{}{Wander off}
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{000}{}{[JBJBJB]}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Examine the safe for the trap Mrs. Bishop mentioned.}
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{000}{}{Examine the safe for traps.}
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{000}{}{Leave the safe alone.}
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# 3. SAFE IS OPEN (WTG, 2, 5, 6, 7, 8)
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{220}{}{(There is a KER-KLANK, and the safe opens.)}
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{000}{}{(The safe is open.)}
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{000}{}{(The door swings open. Th' inside of the tiny house is reeeally dark. And small.)}
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{000}{}{(The door is open! Th' inside is reeeally dark. And small.)}
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{000}{}{Search the house for people}
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{000}{}{Wander off}
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{000}{}{Loot the safe.}
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{000}{}{Leave the safe alone.}
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# 4. TRAPS, SUCCESS . . . ? (2, 6)
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{230}{}{(Close inspection reveals a small cube of plastic explosive set into the wall just beneath the safe, primed to go off if the user enters the wrong combination. It was covered with a thin layer of plaster to disguise it.)}
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{000}{}{Try and disarm the trap.}
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{000}{}{Reset the trap to work with a different combination.}
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{000}{}{Leave the safe alone.}
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# 5. CLICKING (2, 5, 6, 8)
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{240}{}{(You turn the dial slowly for several minutes, but you can't make out anything.)}
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{000}{}{[JBJBJB]}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Leave the safe alone.}
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# 6. TRAPS . . . ? (2, 6)
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{250}{}{(You don't find any traps on the safe.)}
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{000}{}{[JBJBJB]}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial randomly.}
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{000}{}{Examine the safe for traps again.}
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{000}{}{Leave the safe alone.}
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# 7. SPIN RANDOM, SUCCEED (2, 5, 6, 8, 9)
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{260}{}{(You are turning the knob... when suddenly there is a KER-KLANK, and the door opens!)}
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{000}{}{(You are spinning the dial randomly, when suddenly the dial catches on a number... there is a KER-KLANK, and the safe pops open!)}
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{000}{}{Hullo? Hulllooo? Anbody hoome?}
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{000}{}{Yeah, *I* got the touch...}
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# 8. SPIN RANDOM, FAIL (2, 5, 6, 8, 9)
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{270}{}{(You turn the knob, but the tiny door won't open!)}
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{000}{}{(You spin the dial for several minutes, and nothing happens.)}
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{000}{}{Knock on door}
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{000}{}{Keep turning the knob}
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{000}{}{Wander off}
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{000}{}{[JBJBJB]}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Spin the dial, listen for clicking noises.}
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{000}{}{Keep spinning the dial randomly.}
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{000}{}{Leave the safe alone.}
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# 9. HELLO? (2, 8, 9)
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{290}{}{(You don't hear anybody, and you can't see a doorbell. Maybe nobody's home.)}
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{000}{}{(Nobody comes to the door.)}
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{000}{}{(Your hand is starting to hurt.)}
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{000}{}{(If anybody's home, they aren't answering the door.)}
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{000}{}{Knock on door again}
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{000}{}{Turn the knob}
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{000}{}{Wander off}
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# 10. TRAP DISARMED . . . ? (4)
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{300}{}{(With surgical precision, you disarm the fuse and pull the plastic explosive from the wall. The trap is now disarmed.)}
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{000}{}{Now to crack this safe...}
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{000}{}{Leave the safe alone.}
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# 11. TRAP DISARMED . . . ? (4)
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{310}{}{(With surgical precision, you open the primer and adjust the tumbler combination trigger. The owner of this safe will be
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in for a surprise when he tries to open it again.)}
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{000}{}{Now to crack this safe...}
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{000}{}{Leave the safe alone.}
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{101}{}{You see a combination safe set securely into the wall. It is open.}
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# LOCKPICKING
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# trapped
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{120}{}{Just as you are about to begin lockpicking the safe, you notice a fuse running
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into the wall just beneath the safe. Looks like this sucker's trapped.}
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+
{121}{}{The safe is still trapped.}
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+
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# successfull unlock
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+
{150}{}{There is a KER-KLANK as the safe unlocks.}
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+
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# lucky unlock
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+
{160}{}{You are spinning the dial randomly, when suddenly the dial catches on a number...
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there is a KER-KLANK, and the safe unlocks.}
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+
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# failed unlocks
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+
{170}{}{You turn the dial slowly for several minutes, but you can't make out anything.}
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+
{171}{}{You spin the dial for several minutes, and nothing happens.}
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+
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# TRAPS
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# disarm
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{180}{}{You find a trap on the safe and successfully disarm it.}
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{181}{}{You successfully disarm the trap on the safe.}
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# find trap
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{190}{}{You find a trap on the safe, but fail to disarm it.}
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# fail
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{200}{}{Doesn't look like there's a trap on the safe.}
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{201}{}{You fail to disarm the trap on the safe.}
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# fail critical
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# CHANGING COMBO ON SAFE
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# trap needs re-arming
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{220}{}{It probably would be best to re-arm the safe with plastic explosives or dynamite first.}
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+
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# changed combination
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{230}{}{The combination on the safe has successfully been changed... heh heh heh...}
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{231}{}{The combination on the safe has successfully been changed... again.}
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+
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# no skills
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{240}{}{You don't have the skills to change the combination.}
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{241}{}{ doesn't have the skills to change the combination.}
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# it's open
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{250}{}{The safe needs to be closed.}
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+
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# REARMING TRAP
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{260}{}{There appears to be a trap already on the safe.}
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+
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{270}{}{You fail to trap the safe.}
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{271}{}{ fails to trap the safe.}
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+
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{280}{}{The trap on the safe has successfully been re-armed.}
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# trap_boom
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{300}{}{You hear a muffled boom upstairs.}
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+
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+
{400}{}{You pry up a small panel on the bottom of the safe. You don't think you would have found it
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+
if Mrs. Bishop hadn't told you about it. Inside is an odd-looking Pip-Boy attachment.}
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+
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# critical fail
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{290}{}{While searching the safe for a trap, you set off an explosion.}
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{291}{}{You pulled the wrong wire while disarming the trap.}
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