Support lighting in URP #120
Replies: 3 comments 14 replies
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What is the reason it is unsupported currently? |
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Given the full-court press of Unity onto the URP, and Block-Shader concept (https://forum.unity.com/threads/block-shaders-surface-shaders-for-srps-and-more-public-demo-now-available.1350497/), our new project is most definitely URP. I think your lack of URP lighting support is a killer, as is the lack of Web support. Also, we need Tree Views. Short term, if you could cobble up some sort of composite TreeView sample, we'd need that too, but assuming that adding real TreeView support is coming within a year. We want to go with Nova UI, but can't due to the lack of URP support. Starting out, we will be using TMP + UGUI for 3D UI, and the UI Toolkit for our main screen UI. But, what we can do for several months, is drag our feet on "polishing" our UI, knowing that we might jump ship and convert it all to Nova UI, which appears to be in a better state than Unity's own UI Toolkit. You are a stellar developer. We want to see you succeed. |
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URP is necessary for any serious games built with a CG and TA team. SRP unfortunately doesn't allow for modern rendering techniques without much hassle. |
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Is there any chance that URP lighting support will be added to Nova in the future?
I've been working on some 3D environment menus using UIBlock3D which looks great, but it's using an unlit shader which looks strange in a 3D environment.
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