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Tested in 1.1.8. |
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I think it doesn't matter that the value is not 1, the problem is that they aren't uniform, and that the Z-Index doesn't respect the GameObject order in the Hierarchy. An object with a higher Z-Index will float above an object lower in the Hierarchy. |
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Some elements of the Dropdown examples are using a [Visuals]/Z-Index values other than 1. This causes problems when attempting to place another UIBlock2D on the display layered above the dropdown -- the dropdown fields with a Z-Index greater than 1 will hover above the UIBlock2D that should be visibly above them.
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