Analog for Unity UI CanvasGroup #126
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You can achieve a similar fade effect with ClipMasks! One limitation with that option today is the fade/tint won't be applied to descendant UIBlocks that are clipped further down the hierarchy (e.g. list items within a scroll view with its own clip mask won't fade when you try to fade the scroll view's parent menu). Fortunately support for nested fading will come with Nested Clipping, which is already actively in development! |
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As a workaround - where I need to use multiple ClipMasks on child objects -I create a routine in which the child ones get their 'value' from the parent (if the parent has changed). That way if I want to fade the whole panel, I change the parent values and they are all cascaded down. It's a good workaround until this 'nested clipping' comes into effect. |
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Hello!
In my projects, it is often necessary to fade/unfade complex ui menu or other element, for this I use CanvasGroup, however in Nova I have not found something like that.
It would be great if it were added in future versions.
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