Replies: 2 comments 6 replies
-
Sorry you're hitting this issue! This does seem to be graphics API related. Which version of OpenGLES are you using? Nova requires OpenGLES 3.1+, if you are able to switch to that it should resolve the issue. |
Beta Was this translation helpful? Give feedback.
6 replies
-
The fix for this has just been published in v1.3.0! |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Howdy!
I'm working on a project using Unity MARS and any time I try to build to Android, I get the following error involving shaders.
The build will complete, but when tested on an Android device, the pink shader error will appear wherever a Nova UIBlock is placed and the game will absolutely CHUG for about 30 seconds and the frame rate will drop to less than a frame per second before eventually catching up.
When my coworker built to iOS from his Mac it built and the UIBlocks appeared just fine, but building to Android from both his Mac and my Windows machine resulted in the same shader errors.
Are there any specific Android build settings or rendering settings that are recommended that might fix these errors?
Also, does NovaUI support OpenGLES?
We had an inkling that the issue may be related to using OpenGLES over Vulkan, but since we're using Unity MARS, we can't use Vulkan.
I really appreciate any help that y'all might be able to provide. We've been troubleshooting this for a few days now and have not had any luck.
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions