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According to the documentation of ListView.Refresh, the prefab should be spawned. When I call |
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The fix for this is now available in v1.2.0! |
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player.Hand.Cards is a simple list of Card.
Card is a simple serializable class with some data
When OnHandChanged gets called, the value in _listView.DataSourceItemCount gets incremented correctly, however, new prefabs are not being spawned to fill the list visually.
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