Image Tile Modes #224
DualOpAmp
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Feature Requests
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I've noticed an issue that Unity's UI system has that they're Sprite Renderer doesn't have. The issue is that the Sprite Renderer has a tiling system that is quite advanced. It has adaptive or continuous scaling, and makes it very easy to have textured sprites repeat. The issue is that the UI system doesn't have this, meaning that creating this tiling can't be achieved with a canvas system.
I was hoping that Nova UI would have it, but it doesn't. I would like to add this as a feature request.
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