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We are currently investigating this issue and trying to determine the combinations of hardware/OpenGL versions that reproduce this issue. We will follow up here when we have more info. In the meantime, we will update the compatibility page of our website to mention this potential issue. @RasoulSh would you mind providing the set of newer devices on which you tested and didn't hit the issue? |
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v1.3.1 has been published with the fix for this! |
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I've just built for Android using Nova UI 1.3.1 and Unity 2021.3.21. In newer devices there is no problem, But I've tested in some older devices (Samsung J7 Pro, Huawei PSmart etc.) and colors gone green and Images are scaled (too large or too small).
But when I force the app to use Vulkan API, everything is fine. I think there is a problem with GLES API. Note that I use GLES 3.2 with newest Nova Pacakge.
I also tried checking Require ES3.1 in player settings.
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