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Both of the phones you mentioned have Mali GPUs, so (assuming you are using OpenGL) this seems to be the same as this issue. We have submitted a fix for this which should be released early this coming week (we'll follow up here when it's published). In the meantime, if you want to unblock yourself for testing on device you can switch your Graphics API to Vulkan. |
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v1.3.1 has been published with the fix for this! |
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I have a UI structure like this:
This actually works if I build it in Windows or even build an apk and install it in an emulator. But if I build it to a mobile device, it just shows the last
UIBlock2D
in the nest. The rest are not visible. But if you just leave the firstUIBlock2D
which has aScreenSpace
component, it does not even show it.Unity Version: 2021.3.22f1
Nova Version: 1.3.0
Devices tested: Samsung Galaxy J6, Samsung Galaxy S8
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