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Gonna mark this as resolved/closed, since you managed to get yourself back to a working state. Were other component editors (besides Next time you can look at the debug view of the Inspector. If there are exceptions being thrown by any custom editors, the debug view will at least bypass the custom editors - though a lot of custom editors, including some in Nova and many other assets/packages, do certain value/update validation work that also doesn't run in debug view. ![]() For what it's worth, Nova's an asset, not a package, so it appears in Also, based on the diff in your screenshot, that looks like the diff between 1.1.9 -> 1.2.0. Unrelated to the issue you're describing in this thread, but, if you have been on 1.2.0 instead of 1.2.2, that would likely be the culprit of the hang you mentioned earlier, which was resolved in 1.2.1. |
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I'm not sure what caused this to start happening, but as of now, I cannot get ANY NovaUI Blocks to show up in the Inspector.
I have attached screenshot here of of my "SideBars" which has 3 children blocks, left to right -- (Left, Center, Right). These all SHOW in the Game/Scene View, but there is no mention of UIBlock in the Inspector!
If I try to add UIBlock to these game objects, it gives me the error of "only one UIBlock can be attached.." yet, it's not in the inspector.
The ONLY defect here is that it's not in the inspector, yet it's CRITICAL because I can't edit anything (auto-layouts, etc).
I've tried restarting, and rewinding SVN back to where it was showing... but still fails to show in Inspector.
I'm using Unity 2022.3 .0f1 LTS, and NovaUI 1.2.2.
Next thing I'm trying now is deleting the "Library/PackageCache". If that don't work, not sure what else to try.
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