Eye tracking support #239
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Ok, ive got my game working with eye tracking now. It worked ... and feels incredible to experience... just looking at a button and it hovers - feels like magic. So I now get why people are praising Apple Vision Pro so much ... because the UX is good. It would be good to do this 'natively' with Nova interactions... to save having to have these duplicate 'planes' - even if not being rendered. Imagine the AppleXRdemo that's on here working with eye tracking .. :) |
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Hi I was wondering if you could create a variant of the Nova Input Manager XR for Eye Tracking. (to be used on Quest pro)
I've tried a few times, and can get it working on a standard game object , but can't seem to get it to work with a Nova Interactable.
I can get a sphere gameobject to follow my gaze
I then created this script based on a simplified hands script.
However, what I want to be able to do is when it collides with a UIblock/interactable - i want it to trigger the same as the 'hover' function - not select. I want to then have another method to carry out the select function - either by pressing a button on the controller, or pinch function.
Any help/scripts would be appreciated.
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