Touch bug in android il2cpp build #247
Drunk3n-P1nky
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Bugs
Replies: 3 comments 8 replies
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While we haven't seen this issue before and don't know exactly what's going on yet, we suspect the IL2CPP build is stripping the generic type somewhere. So a couple of follow up questions:
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Well, setting IL2CPP Code Generation to faster runtime mode definitely has solved the problem. Good to know! Thank you for your time |
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The fix for this has just been published in Nova v2.1.1! |
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The full stack:
07-10 18:37:45.722: E/Unity(31011): ExecutionEngineException: An unresolved indirect call lookup failed
07-10 18:37:45.722: E/Unity(31011): at Nova.Internal.Collections.StructHandle
1[T].Remove (Nova.Internal.Collections.UID
1[T] instanceID) [0x0001a] in E:\Unity Projects\LegendsOfWizard\Assets\Nova\Scripts\Internal\Collections\StructStorage.cs:6107-10 18:37:45.722: E/Unity(31011): at Nova.Internal.InputState
1+InputRouter[THit].Update[T] (Nova.Internal.Interaction source, T input, Nova.Internal.Collections.ReadOnlyList
1[T] sortedHits, Nova.Internal.InteractionType interaction, System.Boolean noisy) [0x0007d] in E:\Unity Projects\LegendsOfWizard\Assets\Nova\Scripts\Internal\InputRouter.cs:26307-10 18:37:45.722: E/Unity(31011): at Nova.Interaction.UpdateInternal[TInput] (Nova.Interaction+Update& interaction, System.Collections.Generic.List`1[T] hits, TInput input, Nova.Internal.InteractionType interactionType, System.Boolean noisy) [0x0001b] in E:\Unity Projects\LegendsOfWizard\Assets\Nova\Scripts\Public\DataTypes\Interaction.cs:728
07-10 18:37:45.722: E/Unity(31011): at Nova.Interaction.Point (Nova.Interaction+Update update, System.Boolean pointerDown, System.Boolean all
Every time there's touch to process I get such exception. I believe it has nothing to do with type of Input System, but connected somehow with removing UID from "typedInstances" and instanceIDs dictionaries
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