Render order inconsistency #248
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Ivan-Vankov
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Bugs
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Apologies for the confusion, but the There are some limitations with the functionality Unity exposes through their Graphics APIs, which is what Nova uses for rendering. This question has come up before, though, so you can read some more details as well as some potential workarounds here. Feel free to follow up with any questions! |
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I have the following Sprite Renderer and UIBlock2D with a Sort Group.



The UIBlock2D is closer to the camera and has a higher sorting order but is drawn behind the Sprite Renderer.
Why is this the case?
Setup :
Here is a unity package with an example scene for this bug:
Render Order Test.zip
Also is there a way to specify a sorting layer for a given UIBlock hierarchy?
Thanks in advance!
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