Buggy motion blur effect on UI when moving the camera #250
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This issue is not specific to Nova and by default will occur with any transparent content that renders in front of moving opaque content, as you can see in the following video with a transparent quad in front of the moving cube: HDRPTransparentArtifact.mp4The root cause is a result of transparent objects (such as Nova content) not rendering motion vectors, which you can read more about (including additional potential work arounds) here, but the simplest workaround for screen space UI would probably be to render the UI after post-processing takes place. This can be accomplished by:
Here is an image of the final configuration (with the markup indicating things you'll need to change): |
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Hello!
I am testing the free version of Nova UI to see if it would suit our project. We are on Unity version 2022.3.4f1 with HDRP. The Root UI has the ScreenSpace component attached. However, when I move the position or rotation of our main camera (like when our player moves), a kind of buggy motion blur appears on the UI.
I tested on a blank HDRP project, same problem. I also tested on a blank project in Built-In RP and this problem does not appear. So it seems that this problem only occurs in HDRP (and maybe in URP?)
Here is a video of your Demo scene (slightly edited) so you can see the problem: https://www.youtube.com/watch?v=nANvvFuhrME
Please note that no motion blur or other post process effect is enabled.
Do you have a solution to this problem? We would really like to use the full version of your plugin for our future game!
Thank you in advance for your help! :)
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