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This doesn't look like a Nova thing, nor related to your hierarchy depth, more like a Unity serialization thing. A simple example of something that might cause a serialization depth limit would be something like: [Serializable]
public class Foo
{
// In theory this can serialize indefinitely and can cause the depth limit warning
public Foo NextFoo = null;
} Though the cycle could be indirect as well, e.g. : [Serializable]
public class Foo
{
public Foo2 NextFoo2 = null;
}
[Serializable]
public class Foo2
{
public Foo NextFoo = null;
} Any chance you have a serialization cycle along those lines in one of your |
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I don't think my hierarchy is THAT deep, but I'm guessing that this Warning is related to this. I'm not sure if there is any damage caused by this warning -- is serialization messing up as a result of this?
Should I find a creative way of making my NovaUI hierarchy more shallow? (is this related to hierarchy depth?)
Here's the error messsages:

And here's my hierarchy:

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