There are errors when setting IL2CPP code generation to be Faster(smaller) builds #269
baobaogamedev
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When I build the android build and set IL2CPP code generation to be Faster(smaller) builds by unity 2022.2.6f1
I run the game on android phones, button doesn't respond.
These are the errors.
`ExecutionEngineException: An unresolved indirect call lookup failed
Nova.Internal.Collections.StructHandle
1[T].Remove (Nova.Internal.Collections.UID
1[T] instanceID) (at <00000000000000000000000000000000>:0)Nova.Internal.InputState
1+InputRouter[THit].Update[T] (Nova.Internal.Interaction source, T input, Nova.Internal.Collections.ReadOnlyList
1[T] sortedHits, Nova.Internal.InteractionType interaction, System.Boolean noisy) (at <00000000000000000000000000000000>:0)Nova.Interaction.UpdateInternal[TInput] (Nova.Interaction+Update& interaction, System.Collections.Generic.List
1[T] hits, TInput input, Nova.Internal.InteractionType interactionType, System.Boolean noisy) (at <00000000000000000000000000000000>:0) Nova.Interaction.Point (Nova.Interaction+Update update, System.Boolean pointerDown, System.Boolean allowDrag, System.Single maxDistance, System.Int32 layerMask, Nova.InputAccuracy accuracy) (at <00000000000000000000000000000000>:0) NovaSamples.UIControls.InputManager.UpdateTouch () (at <00000000000000000000000000000000>:0) NovaSamples.UIControls.InputManager.Update () (at <00000000000000000000000000000000>:0)
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