TextBlock may have faulty rendering in some cases #274
bai-chi-xing
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Bugs
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It does seem like you've found a bug! We're still investigating the proper fix for this, but as a temporary workaround, you can add for (int i = 0; i < textInfo.meshInfo.Length; i++)
{
textInfo.meshInfo[i].ClearUnusedVertices();
newQuadCount += textInfo.meshInfo[i].vertices.Length;
} Note that this workaround will break certain rich text functionality (such as |
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The fix for this has just been published in Nova v2.1.1! |
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The following is a video with errors.
20230818125901.mp4
code:
The unitypackage provided below requires dependencies on TextMeshPro and Nova 2.1.0. The Unity version used is 2021.3.16f1c1.
debug.zip
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