Blur effect performance issue #281
monsieurbab
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Bugs
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Hi, have you had a chance to try any of the optimization tips mentioned in our documentation? We recommend starting there if you haven't done so already, but of course feel free to follow up here if you still have further questions! |
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Hello again!
I allow myself to open a new discussion about the performance of the blur effect recently added to NovaUI.
The problem is that as soon as there is blur on one or more UIBlock2D, the FPS are halved on my game.
I tried on your HDRP demo scene in an HDRP project and also on your demo scene on a blank project in Built-In (Unity 2022.3) and the result is the same: at runtime, by activating/deactivating manually the BackgroundBlurGroup component, the number of FPS is divided by 3 (300fps to 100fps). I specify that I am testing on an RTX 3070 and an i7 12700k. I also have the paid version of NovaUI.
Are you aware of this colossal performance gap? I imagine that adding a blur effect will always have an impact on performance, but is it possible for you to optimize it further? Or did I configure something wrong?
Have a nice day.
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