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Hi, at first glance (based on the callstack) this looks like the error is coming from TextMeshPro directly as opposed to coming from Nova, so it might be a TextMeshPro bug on that particular prefab (i.e. somehow the MeshRenderer on the prefab got into a bad state). Are you able to reproduce the issue consistently when creating TextBlock prefabs? If so, would you be able to provide us with steps to reproduce the issue? That will help us get into the state locally and allow us to investigate what's going on. Other details that could help us in addition to the repro steps:
Thanks! |
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When selecting prefab with UITextBlock (not opening it, just selecting in project window), it throws this error:
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