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Hi, at first glance - based on the call stack as well as these (1 and 2) Unity forum posts - it appears this is a Unity bug and not specific to nor caused by the Input Manager component directly. Do you happen to be using a version of Unity 2022.3.X? Do the comments in those forum threads sound consistent with what you're observing? |
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i'm using Unity 2022.2.4f1 |
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I'm getting an error, when my input manager is enabled.
If i enable it manuel afterwards in playmode it does not throw any error
ArgumentNullException: Value cannot be null.
Parameter name: _unity_self
UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at :0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.IBindable field, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindTree (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.ContinueBinding (UnityEngine.UIElements.VisualElement element, UnityEditor.SerializedProperty parentProperty) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEditor.UIElements.Bindings.DefaultSerializedObjectBindingImplementation+BindingRequest.Bind (UnityEngine.UIElements.VisualElement element) (at <9f0f853070524c139e10a85a1cfcedb6>:0)
UnityEngine.UIElements.VisualTreeBindingsUpdater.Update () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.Panel.UpdateBindings () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.UpdateSchedulers () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEngine.UIElements.UIEventRegistration.UpdateSchedulers () (at <735c071c072642ad8d077fa38c650a28>:0)
UnityEditor.RetainedMode.UpdateSchedulers () (at <9f0f853070524c139e10a85a1cfcedb6>:0)
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