Extra UIBlock2D Corner Options #3
Replies: 10 comments 1 reply
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Thanks for the feedback! I agree that this would be a useful feature that enables/simplifies a lot of styles and scenarios, like the Sci-Fi one you mentioned. With a bit of rework this is definitely possible, that said, since we just released and this is one of our first larger features requests, we want to hear back from more Nova users how this ranks relative to other features they have in mind. That will really help us prioritize new features for future releases. For that reason, I am currently tagging this as "Under Consideration", which simply means it's pending prioritization in the form of additional feedback (upvotes, additional comments or information, etc) from the Nova community. |
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Please make this happen - ive got the same requirement to create a tabbed menu with flat edges! Currently, I'm going to have to have a sprite with the shape - rather than use a block. |
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I’ve tried that, by overlaying a thick solid line at the bottom, which does
work. However when you intact a fade animation or have a transparency
change, you see this line or extra graphic.
…On Wed, 18 Jan 2023 at 2:07 AM, Adam Gray ***@***.***> wrote:
For what it's worth, while not exactly the same, in many cases you could
fake a similar flat edge effect using composition (i.e. having something
render over the bottom corners of the tabs - could be a child of each
button or the whole menu itself), Radial Fill
<https://novaui.io/manual/UIBlock2D.html#radial-fill> to clip the bottom
corners, or both.
For example:
https://user-images.githubusercontent.com/911261/212975337-08c3ae0e-ceef-4cb6-b75d-4bcf3b65c042.mp4
Admittedly In more complex styling cases it might take some adjustments to
align shadows, gradients, etc., but it's mostly pretty achievable. Just an
option if you're looking for a way to do this in Nova today!
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I for sure need the option to have individual corner controls. |
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I second need of individual corner controls |
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I agree with the previous posts and have one additional consideration, that I don't know if it is feasible or not. An option for hex-based UI@d blocks. I am trying to create a UI with a hexagonal grid, but using the standard squares leaves a "deadzone" where the block can be clicked but is not part of the image. Which means the Hexes cannot be placed close together. Like int his shot, everything with read is still interactable and clickable, but is not part of the intended read to be clicked. |
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Same here, I'm working on a rhythm game where the song selection cards feature lots of individually rounded corners |
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I would also like to have the option to control corners individually. |
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Second it! |
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Not sure if this is viable with how the ui blocks are rendered, but having extra corner options for UIBlock2D instead of just a border radius such as chamfered corners instead of rounded corners, and if possible, being able to select which corners were getting this done to them instead of just all four corners always, would enable a lot more options for creating UI in different art styles.
These additions together would allow for easy creation of things like the common sci-fi UI style of a box but with one corner chamfered. (Example Screenshot from Deep Rock Galactic)
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