Dither for Gradients #30
jjgalloway
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Feature Requests
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Hi, while you could apply a post process effect, that would have the potentially undesired effect of making all of your content grainy. A more targeted approach would be to find/generate a noise texture (I give an example one below), and then set that on the UIBlock2D that has the gradient. This would turn the following gradient: and here is the noise texture I used (generated using this tool): |
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question: how would you suggest to deal with gradient banding/quantising
First thought is introduce post process grain?
do you have a mild dither solution that could be applied?
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