No way to detect pointer "misses" #301
drew-512
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Feature Requests
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Are you looking for something along the lines of the options described here? |
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Appreciate the prompt response. So is the suggestion is to do a full UI raycast before invoking |
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Hi Nova,
Currently trying to work out how to detect when a pointer event does not get a hit so we can perform our own handling. Putting a large "background" UIBlock is not possible.
Interaction.Point()
currently does not return any hit information. Sadly, the functions it contains are private -- cmon guys.Suppose I make
GetHits()
public, is my best path to callGetHits()
and if I get a hit, then invoke the second half ofInteraction.Point()
?Would be nice if y'all consider interoperability items like this -- stuff that makes a UI be flexible while not relying on someone having to use Nova for everything (or else you have to amend someone else's framework). Please at least make functions
internal
so people can extend Nova instead of having to maintain edits on your codebase.Beta Was this translation helpful? Give feedback.
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