RenderTexture behaviour #312
Drunk3n-P1nky
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Bugs
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I had to change the position of uiblock2d, only then it recalculated the uv of texture as I can tell |
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Couple of follow up questions:
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When increasing size of renderTexture, the texture inside of UIBlock2D becomes smaller. The behaviour in general is different from regular Canvas + RawImage. As screenshot follow I have to increase the size of UIBlock2D drastically to achieve the same size. Am I doing something wrong?

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