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We haven't been able to reproduce the issue you're describing with the parameters you mentioned, but given how Nova handles render order, we do believe you could be hitting an issue/limitation. So a couple of suggestions as well as follow up questions:
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I'm experiencing Z-order fighting among 3D world space billboards which have about z-distance of 30 between each other, and my camera is only about 500 units from them -- yet the billboard further away has UI elements showing through. (see image, red circle)
I haven't mucked at all with Z-Index -- and confirmed that all Z-Index values are 0.
To be explicit, inside the red circle, the bright green bar at the left side is the bar from the "Infantry" unit in the back, and it's occluding the billboard in the front.
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