Unstable Gizmos when far from World origin #327
marc-antoine-girard
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I noticed that the Gizmos on Nova UIs can behave very weirdly when you're far from the world origin. Here's a gif showing the issue

You can easily reproduce with the following steps:
Nova -> Button
)As much as I can understand the issue (something about float precision), Unity's UI doesn't do that AFAIK.
Edit: Actually, the canvas next to the Nova UI is a Unity canvas, and we can see it doesn't have this issue
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