DPI Concept Needed #370
najak3d
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Feature Requests
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Currently, the size of fonts/labels on screen are largely influenced by "width". All I do is widen the Play Window, and all of my fonts get larger, and I can see less. Here's our Tree View, 2 screenshots -- first is narrow, and font is small. the 2nd is Wide, and the font grows much taller... which is not desired.
What we REALLY need is a way to specify font size in terms of DPI (e.g. 120 dots-per-inch, or some standard that you can control globally for NovaUI -- default it, and then let us change it if needed).
This way, we can specify a font to be 60 DIPS tall (or 1/2 of an inch, if DIPS is 120), and know that this size will be enforced/consistent.
I have similar Feature request already, for enabling us to do this more efficiently/automatically for World Space UI's too, here:
#244
Here are the 2 screenshots, where the ONLY thing I did was WIDEN the Game Window... while keeping it the same height - but the height of the text gets taller.
Narrow Window

Wide Window:

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