Replies: 3 comments
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This might be a related error:
This happens in the editor and I'm rendering a virtual camera manually in InventoryController.cs:313 " snashotCamera.Render();" |
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Any eyes on this? I'm launching my game next week and this is kind of a show stopper. Even if it is a temporary fix. I'll see if I can come up with something... |
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I was able to avoid the error. I had a UIBlock as a sibling of the camera object and was disabling it right before rendering the camera. No idea how that causes the above error though. Consider this a non issue for me at lease :) |
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I've been getting a repeated crash on my quest/vulkan game (Unity 2022.3.1f1). It looks like the crash is happening in native code:
I'm on version 2.1.3. I currently don't have any more information.
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