HRDP - Screenspace Ui gets overridden by Custom Pass #400
AleBWindow
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Update, you can circumvent this issue by setting the Injection Point of the Custom Pass to |
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As the title says, we are working in HDRP, and Novas Ui gets affected/overwritten by Custom Passes (DrawRenderersCustomPasses), even if the root UiBlock has the Screen Space component.
The custom pass that we are employing changes the material to show the wireframe of meshes, which of course makes the ui invisible.
(Unity 6000.0.38f)
Thanks
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