Blurred transparency #47
Replies: 8 comments 5 replies
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This would be a killer feature. Might be hard to achieve with three different render pipelines (built-in, urp and hdrp. not to mention all the different versions for each). but if this was natively included in the asset, it would be a huge selling point |
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Omg, that would be insane! :) |
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Yeah we need this! |
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That would be awesome! Upvoted. |
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please add this, we need this feature for our project |
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Stuff that is a post process feature isn't really Nova's value proposition. I don't speak for them of course, but I suspect they would agree. This Isle of Assets guy has some blur assets for sale, but I learned the hard way his code quality is poor. In my frustration, I rewrote it and made it work for UIBlock2D (which is what one needs to do to get working with Nova). Anyway, hit me up in a couple weeks when I have it polished with Nova's render ordering (currently slammed with a deadline). Perhaps consider asking for core features or support features that only the Nova team can address. Or better yet, small specific features that everyone will find valuable. To make my point, that latter one is relevant to make the Blur effect work -- so for now we have to poll to detect when UIBlocks change. The part when I learn that the "solution" is to poll: |
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Upvoted feature! More and more UI are made with blocks with blurred background, I sincerely think that it would be a real argument to use NovaUI for a lot of projects and would extend the long list of features already available in the framework! Do you have any info about progress for this feature? |
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A new |
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Hi,
Was wondering if something like the links attached has been considered for nova?
https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-graphicstools/features/acrylic
https://learn.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/mrtk3-graphicstools/features/samples/acrylic
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