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This appears to be a serialization bug when syncing UIBlock.Position with Transform.localPosition for prefab instances. Essentially what's happening is the updated UIBlock Position isn't saving to the scene, so the stale position overwrites the updated transform position when entering play mode. Thank you for bringing this to our attention. We're investigating a proper fix and will submit a package update for review once we have it implemented. In the meantime, while admittedly not ideal, one option to work around this would be modifying the UIBlock Position field in the editor, instead of the Transform position. |
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Version 1.0.9 was just published with a fix! |
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2022-11-05.21-07-42.mp4
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