Replies: 4 comments 2 replies
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Apologies you're seeing this issue! Apparently we missed this when we submitted the new release. We'll submit a fix to the asset as soon as we can. In the meantime, if you add #if UNITY_EDITOR
// current file contents
#endif That should get your builds working again. |
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I may have misunderstood your issue, as there was another issue we discovered when creating a build. Would you mind clarifying when you're seeing this compiler error? Is it on importing Nova into your project or specifically when trying to build your project after updating your version of Nova? |
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Hmm....I don't think it is fixed. I get this error in the console - and it doesn't change the selection at all, so I have to revert back to the ToggleVisuals or ButtonVisuals selection. MissingMethodException: Default constructor not found for type NovaSamples.UIControls.UIControlVisuals |
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The fix for both these issues is now available in v1.1.5! |
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I get the following error now when importing the new Nova build.
I'm using Unity 2020.3.3f1
Assets\Nova\Sample\UIControls\Scripts\Editor\UIControlVisualsPropertyDrawer.cs(6,19): error CS0234: The type or namespace name 'Animations' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
The only way I can compile is to remove this whole script.
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