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fix: infinite time effects
1 parent 4948ec1 commit c8df7db

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src/main/java/io/github/restioson/siege/game/SiegeKit.java

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -132,17 +132,17 @@ public void equipPlayer(ServerPlayerEntity player, SiegePlayer participant, Serv
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switch (this) {
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case ARCHER -> {
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this.giveArcherKit(player, participant);
135-
player.addStatusEffect(new StatusEffectInstance(StatusEffects.SPEED, Integer.MAX_VALUE, 0, false, false, true));
135+
player.addStatusEffect(new StatusEffectInstance(StatusEffects.SPEED, -1, 0, false, false, true));
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}
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case SOLDIER -> this.giveSoldierKit(player, team);
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case CONSTRUCTOR -> this.giveConstructorKit(player, participant);
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case SHIELD_BEARER -> {
140140
this.giveShieldKit(player, team);
141-
player.addStatusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, Integer.MAX_VALUE, 0, false, false, true));
141+
player.addStatusEffect(new StatusEffectInstance(StatusEffects.RESISTANCE, -1, 0, false, false, true));
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}
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case DEMOLITIONER -> {
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this.giveDemolitionerKit(player, team);
145-
player.addStatusEffect(new StatusEffectInstance(StatusEffects.GLOWING, Integer.MAX_VALUE, 0, false, false, true));
145+
player.addStatusEffect(new StatusEffectInstance(StatusEffects.GLOWING, -1, 0, false, false, true));
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}
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}
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