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Update to 1.21.5
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6 files changed

+13
-13
lines changed

6 files changed

+13
-13
lines changed

.github/workflows/build.yml

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@@ -7,7 +7,7 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/cache@v2
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- uses: actions/cache@v4
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with:
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path: |
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~/.gradle/loom-cache
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restore-keys: |
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gradle-
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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- name: Set up JDK
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uses: actions/setup-java@v1
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with:

.github/workflows/release.yml

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runs-on: ubuntu-latest
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steps:
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- uses: actions/cache@v2
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- uses: actions/cache@v4
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with:
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path: |
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~/.gradle/loom-cache
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restore-keys: |
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gradle-
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- uses: actions/checkout@v2
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- uses: actions/checkout@v4
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- name: Set up JDK
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uses: actions/setup-java@v1
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with:

build.gradle

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plugins {
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id 'fabric-loom' version '1.7.+'
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id 'fabric-loom' version '1.10.+'
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id 'maven-publish'
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}
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gradle.properties

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org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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minecraft_version=1.21.3
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yarn_mappings=1.21.3+build.1
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loader_version=0.16.9
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minecraft_version=1.21.5
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yarn_mappings=1.21.5+build.1
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loader_version=0.16.13
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# Dependencies
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fabric_version=0.106.1+1.21.3
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plasmid_version=0.6.0+1.21.3
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fabric_version=0.119.0+1.21.5
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plasmid_version=0.6.4+1.21.5
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# Mod Properties
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mod_version=1.2.2
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mod_version=1.2.3
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maven_group=io.github.restioson
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archives_base_name=loopdeloop

gradle/wrapper/gradle-wrapper.properties

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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.9-bin.zip
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.13-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME

src/main/java/io/github/restioson/loopdeloop/game/LoopDeLoopActive.java

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@@ -169,7 +169,7 @@ private ActionResult onUseItem(ServerPlayerEntity player, Hand hand) {
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player.setVelocity(oldVel.x, oldVel.y + 0.5f, oldVel.z);
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player.networkHandler.sendPacket(new EntityVelocityUpdateS2CPacket(player));
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player.playSoundToPlayer(SoundEvents.ENTITY_HORSE_SADDLE, SoundCategory.PLAYERS, 1.0F, 1.0F);
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player.playSoundToPlayer(SoundEvents.ENTITY_HORSE_SADDLE.value(), SoundCategory.PLAYERS, 1.0F, 1.0F);
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cooldown.set(heldStack, LEAP_INTERVAL_TICKS);
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state.boostUsed++;

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