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<img alt="code style: runic" src="https://img.shields.io/badge/code_style-%E1%9A%B1%E1%9A%A2%E1%9A%BE%E1%9B%81%E1%9A%B2-black.svg?style=flat-square">
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[Terrarium.jl](https://tum-pik-esm.github.io/Terrarium.jl/dev) is a new and upcoming framework for hybrid physics- and data-driven land modeling across spatial and temporal scales. We envision Terrarium to be part of a new generation of Earth system component models that combine modularity, interactivity, GPU-compability and auto-differentiability (AD) for seamless integration of process-based and data-driven model components in both global and regional scale simulations.
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[Terrarium.jl](https://numericalearth.github.io/Terrarium.jl/dev) is a new and upcoming framework for hybrid physics- and data-driven land modeling across spatial and temporal scales. We envision Terrarium to be part of a new generation of Earth system component models that combine modularity, interactivity, GPU-compability and auto-differentiability (AD) for seamless integration of process-based and data-driven model components in both global and regional scale simulations.
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Terrarium is being developed alongside [SpeedyWeather.jl](https://github.com/SpeedyWeather/SpeedyWeather.jl) and [Oceananigans.jl](https://github.com/CliMA/Oceananigans.jl) as the land component of a new, user-friendly, and fully GPU/AD-compatible Earth System Model in the Julia programming language.
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