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Minor code cleanup
1 parent eaf6fc9 commit a172a27

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+24
-28
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1 file changed

+24
-28
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main.lua

Lines changed: 24 additions & 28 deletions
Original file line numberDiff line numberDiff line change
@@ -119,12 +119,12 @@ function DialogKey:InitGlowFrame()
119119
self.glowFrame = CreateFrame("Frame", nil, UIParent)
120120
self.glowFrame:SetPoint("CENTER", 0, 0)
121121
self.glowFrame:SetFrameStrata("TOOLTIP")
122-
self.glowFrame:SetSize(50,50)
122+
self.glowFrame:SetSize(50, 50)
123123
self.glowFrame:SetScript("OnUpdate", function(...) self:GlowFrameUpdate(...) end)
124124
self.glowFrame:Hide()
125125
self.glowFrame.tex = self.glowFrame:CreateTexture()
126126
self.glowFrame.tex:SetAllPoints()
127-
self.glowFrame.tex:SetColorTexture(1,1,0,0.5)
127+
self.glowFrame.tex:SetColorTexture(1, 1, 0, 0.5)
128128
end
129129

130130
function DialogKey:InitMainProxyFrame()
@@ -136,7 +136,7 @@ function DialogKey:InitMainProxyFrame()
136136
frame:SetScript("PreClick", function()
137137
if InCombatLockdown() then return end
138138
self:ClearOverrideBindings(frame)
139-
local clickButton = frame:GetAttribute("clickbutton")
139+
local clickButton = frame:GetAttribute("clickbutton") --[[@as Button]]
140140
self:Glow(clickButton)
141141
end)
142142
frame:HookScript("OnClick", function()
@@ -278,12 +278,12 @@ end
278278
--- @param popupFrame StaticPopupTemplate # One of the StaticPopup1-4 frames
279279
--- @return Frame|nil|false # The button to click, nil if no button should be clicked, false if the text is empty and should be checked again later
280280
function DialogKey:GetPopupButton(popupFrame)
281-
local fontString = popupFrame.GetTextFontString and popupFrame:GetTextFontString() or popupFrame.text
281+
local fontString = popupFrame.GetTextFontString and popupFrame:GetTextFontString() or popupFrame.text ---@diagnostic disable-line: undefined-field
282282
local text = fontString and fontString:GetText()
283-
local which = popupFrame.which
283+
local which = popupFrame.which ---@diagnostic disable-line: undefined-field
284284

285-
local button1 = popupFrame.button1 or popupFrame:GetButton1()
286-
local button2 = popupFrame.button2 or popupFrame:GetButton2()
285+
local button1 = popupFrame.button1 or popupFrame:GetButton1() ---@diagnostic disable-line: undefined-field
286+
local button2 = popupFrame.button2 or popupFrame:GetButton2() ---@diagnostic disable-line: undefined-field
287287

288288
-- Some popups have no text when they initially show, and instead get text applied OnUpdate (summons are an example)
289289
-- False is returned in that case, so we know to keep checking OnUpdate
@@ -333,7 +333,7 @@ end
333333
function DialogKey:GetFirstVisibleCustomFrame()
334334
for _, frameName in ipairs(ns.orderedCustomFrames) do
335335
local frame = self:GetFrameByName(frameName)
336-
if frame and frame:IsVisible() and frame:IsObjectType('Button') and self:GuardDisabled(frame) then
336+
if frame and frame:IsVisible() and frame:IsObjectType('Button') and self:GuardDisabled(frame) then ---@diagnostic disable-line: param-type-mismatch
337337
return frame ---@diagnostic disable-line: return-type-mismatch
338338
end
339339
end
@@ -364,17 +364,13 @@ function DialogKey:ShouldIgnoreInput()
364364
local focus = GetCurrentKeyBoardFocus()
365365
if focus and not (self:GetValidPopupButtons() and (focus:GetName() == "SendMailNameEditBox" or focus:GetName() == "SendMailSubjectEditBox")) then return true end
366366

367+
-- Ignore input if there's nothing for DialogKey to click
367368
if
368-
-- Ignore input if there's nothing for DialogKey to click
369369
not GossipFrame:IsVisible() and not QuestFrame:IsVisible() and not self:GetValidPopupButtons()
370-
-- Ignore input if the Auction House sell frame is not open
371370
and (not AuctionHouseFrame or not AuctionHouseFrame:IsVisible())
372371
and not self:GetFirstVisibleCraftingOrderFrame()
373-
-- Ignore input if no custom frames are visible
374372
and not self:GetFirstVisibleCustomFrame()
375-
-- Ignore input if no player choice buttons are visible
376373
and not next(self.playerChoiceButtons)
377-
-- Ignore input if no spec buttons are visible
378374
and not next(self.specButtons)
379375
then
380376
return true
@@ -395,7 +391,7 @@ function DialogKey:ClearOverrideBindings(owner)
395391
end
396392
if not self.activeOverrideBindings[owner] then return end
397393
for key in pairs(self.activeOverrideBindings[owner]) do
398-
SetOverrideBinding(owner, true, key, nil)
394+
SetOverrideBinding(owner, true, key, nil) ---@diagnostic disable-line: param-type-mismatch
399395
end
400396
self.activeOverrideBindings[owner] = nil
401397
end
@@ -414,6 +410,8 @@ function DialogKey:SetOverrideBindings(owner, targetName, keys)
414410
end
415411
end
416412

413+
--- @param frame Button
414+
--- @param key string
417415
function DialogKey:SetClickbuttonBinding(frame, key)
418416
if InCombatLockdown() then return end
419417
self.frame:SetAttribute("clickbutton", frame)
@@ -423,6 +421,7 @@ function DialogKey:SetClickbuttonBinding(frame, key)
423421
RunNextFrame(function() self:ClearOverrideBindings(self.frame) end)
424422
end
425423

424+
--- @param key string
426425
function DialogKey:HandleKey(key)
427426
if not InCombatLockdown() then self.frame:SetPropagateKeyboardInput(true) end
428427
local doAction = (key == self.db.keys[1] or key == self.db.keys[2])
@@ -467,21 +466,18 @@ function DialogKey:HandleKey(key)
467466
end
468467
end
469468

470-
-- Complete Quest
471-
if QuestFrameProgressPanel:IsVisible() then
469+
if QuestFrameProgressPanel:IsVisible() then -- Complete Quest
472470
if not QuestFrameCompleteButton:IsEnabled() and self.db.ignoreDisabledButtons then
473471
-- click "Cencel" button when "Complete" is disabled on progress panel
474472
self:SetClickbuttonBinding(QuestFrameGoodbyeButton, key)
475473
else
476474
self:SetClickbuttonBinding(QuestFrameCompleteButton, key)
477475
end
478476
return
479-
-- Accept Quest
480-
elseif QuestFrameDetailPanel:IsVisible() then
477+
elseif QuestFrameDetailPanel:IsVisible() then -- Accept Quest
481478
self:SetClickbuttonBinding(QuestFrameAcceptButton, key)
482479
return
483-
-- Take Quest Reward - using manual API
484-
elseif QuestFrameRewardPanel:IsVisible() then
480+
elseif QuestFrameRewardPanel:IsVisible() then -- Take Quest Reward - using manual API
485481
self.frame:SetPropagateKeyboardInput(false)
486482
if self.itemChoice == -1 and GetNumQuestChoices() > 1 then
487483
QuestChooseRewardError()
@@ -589,15 +585,15 @@ function DialogKey:EnumerateGossips()
589585

590586
local frames = {}
591587
self.frames = {}
592-
if QuestFrameGreetingPanel and QuestFrameGreetingPanel.titleButtonPool then
588+
if QuestFrameGreetingPanel and QuestFrameGreetingPanel.titleButtonPool then ---@diagnostic disable-line: undefined-field
593589
--- @type FramePool<Button, QuestTitleButtonTemplate>
594-
local pool = QuestFrameGreetingPanel.titleButtonPool
590+
local pool = QuestFrameGreetingPanel.titleButtonPool ---@diagnostic disable-line: undefined-field
595591
for tab in (pool:EnumerateActive()) do
596592
if tab:GetObjectType() == "Button" then
597593
table.insert(frames, tab)
598594
end
599595
end
600-
elseif QuestFrameGreetingPanel and not QuestFrameGreetingPanel.titleButtonPool then
596+
elseif QuestFrameGreetingPanel and not QuestFrameGreetingPanel.titleButtonPool then ---@diagnostic disable-line: undefined-field
601597
--- @type ScriptRegion[]
602598
local children = { QuestGreetingScrollChildFrame:GetChildren() }
603599
for _, child in ipairs(children) do
@@ -609,7 +605,7 @@ function DialogKey:EnumerateGossips()
609605
return
610606
end
611607

612-
table.sort(frames, function(a,b)
608+
table.sort(frames, function(a, b)
613609
if a.GetOrderIndex then
614610
return a:GetOrderIndex() < b:GetOrderIndex()
615611
else
@@ -641,12 +637,12 @@ end
641637

642638
-- Glow Functions --
643639
--- @param frame Frame
644-
--- @param speedModifier number # increasing this number will speed up the fade out of the glow
645-
--- @param forceShow boolean # if true, the glow will be shown regardless of the showGlow setting
640+
--- @param speedModifier number? # increasing this number will speed up the fade out of the glow
641+
--- @param forceShow boolean? # if true, the glow will be shown regardless of the showGlow setting
646642
function DialogKey:Glow(frame, speedModifier, forceShow)
647643
if self.db.showGlow or forceShow then
648644
self.glowFrame:SetAllPoints(frame)
649-
self.glowFrame.tex:SetColorTexture(1,1,0,0.5)
645+
self.glowFrame.tex:SetColorTexture(1, 1, 0, 0.5)
650646
self.glowFrame:Show()
651647
self.glowFrame:SetAlpha(1)
652648
self.glowFrame.speedModifier = speedModifier or 1
@@ -726,7 +722,7 @@ function DialogKey:GetFrameUnderCursor()
726722
and getFrameName(frame)
727723
and self:GetFrameByName(getFrameName(frame))
728724
then
729-
return frame, getFrameName(frame);
725+
return frame, getFrameName(frame); ---@diagnostic disable-line: return-type-mismatch
730726
end
731727
end
732728
end

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