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Update to latest LibTalentTree version
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MacroToolkit/modules/parser.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ local function getSpellCache()
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-- for now, just built based on current class' talents, and only for retail
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if not LibTalentTreeExists then return spellCache end
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38-
local treeId = LibTalentTree:GetClassTreeId(UnitClassBase('player'));
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local treeId = LibTalentTree:GetClassTreeID(UnitClassBase('player'));
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local nodes = C_Traits.GetTreeNodes(treeId);
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for _, nodeId in ipairs(nodes) do
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local nodeInfo = LibTalentTree:GetNodeInfo(nodeId);

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