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1 parent 704cac9 commit 0dfdb04Copy full SHA for 0dfdb04
MacroToolkit/modules/parser.lua
@@ -35,7 +35,7 @@ local function getSpellCache()
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-- for now, just built based on current class' talents, and only for retail
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if not LibTalentTreeExists then return spellCache end
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- local treeId = LibTalentTree:GetClassTreeId(UnitClassBase('player'));
+ local treeId = LibTalentTree:GetClassTreeID(UnitClassBase('player'));
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local nodes = C_Traits.GetTreeNodes(treeId);
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for _, nodeId in ipairs(nodes) do
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local nodeInfo = LibTalentTree:GetNodeInfo(nodeId);
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