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wrong syntax detection for castsequence macro #63

@LootFever

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@LootFever

The syntax for a cast sequence is as follows:
/castsequence [options] reset=condition1/... action1, action2, ...

wich means a macro like this

#showtooltip
/castsequence [known:6343,known:260643] reset=target Thunder Clap, Skullsplitter;[known:260643] reset=target Rend,Skullsplitter

should be detected correctly. The macro itself is correct as the game executes it like it should.

But Macro Toolkit does not detect it correct:
image

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