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Fixed an issue where sometimes chat frames can't properly close during combat
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NoAutoclose.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,7 +62,7 @@ function ns:ShouldNotManuallyShowHide(frame, interfaceActionWasBlocked)
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end
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function ns:OnDisplayInterfaceActionBlockedMessage()
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if InCombatLockdown() and (debugstack(3):find('in function `ShowUIPanel\'') or debugstack(3):find('in function `HideUIPanel\'')) then
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if InCombatLockdown() and (debugstack(3):find('in function .ShowUIPanel.') or debugstack(3):find('in function .HideUIPanel.')) then
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self.interfaceActionWasBlocked = true;
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end
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end

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