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Fixed an issue with actionbars not updating properly on the 11.1.0 PTR
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core/ReduceTaint.lua

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -54,11 +54,11 @@ function Module:OnDisable()
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self:UnhookAll();
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end
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57-
--- @return FRAME
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--- @return PlayerSpellsFrame_TalentsFrame
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function Module:GetTalentFrame()
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return PlayerSpellsFrame and PlayerSpellsFrame.TalentsFrame;
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end
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--- @return FRAME
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--- @return PlayerSpellsFrame
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function Module:GetTalentContainerFrame()
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return PlayerSpellsFrame;
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end
@@ -234,6 +234,9 @@ function Module:ShouldReplaceShareButton()
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end
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function Module:HandleActionBarEventTaintSpread()
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-- no longer works after 11.1.0, but hopefully hasn't been needed since 11.0.7 either
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if select(4, GetBuildInfo()) >= 110100 then return; end
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local events = {
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['PLAYER_ENTERING_WORLD'] = true,
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['ACTIONBAR_SLOT_CHANGED'] = true,

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