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Fixed an issue with actionbars not updating properly on the 11.1.0 PTR
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.pkgmeta

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@@ -11,7 +11,6 @@ externals:
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libs/LibTalentTree-1.0:
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url: https://github.com/NumyAddon/LibTalentTree-1.0
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curse-slug: libtalenttree
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libs/LibUIDropDownMenu: https://github.com/NumyAddon/LibUIDropDownMenu
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libs/TaintLess:
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url: https://www.townlong-yak.com/addons.git/taintless
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commit: default

libs/embeds.xml

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@@ -9,6 +9,5 @@
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<Include file="AceEvent-3.0\AceEvent-3.0.xml"/>
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<Include file="AceLocale-3.0\AceLocale-3.0.xml"/>
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<Include file="LibTalentTree-1.0\LibTalentTree-1.0.xml"/>
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<Include file="LibUIDropDownMenu\LibUIDropDownMenu.xml"/>
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<Include file="TaintLess\TaintLess.xml"/>
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</Ui>

modules/reduceTaint.lua

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@@ -5,9 +5,6 @@ local Main = TTT.Main;
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local Util = TTT.Util;
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local L = TTT.L;
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--- @type LibUIDropDownMenuNumy-4.0
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local LibDD = LibStub('LibUIDropDownMenuNumy-4.0');
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--- @class TalentTreeTweaks_ReduceTaintModule: AceModule, AceHook-3.0
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local Module = Main:NewModule('ReduceTaint', 'AceHook-3.0');
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@@ -162,6 +159,8 @@ function Module:HandleOnBarHighlightMarkTaint()
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local function tryClearTaint()
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if issecurevariable('ON_BAR_HIGHLIGHT_MARKS') then return; end
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Util:DebugPrint('ON_BAR_HIGHLIGHT_MARKS is tainted, attempting to cleanse');
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if InCombatLockdown() then
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Util:AddToCombatLockdownQueue(tryClearTaint);
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@@ -364,6 +363,9 @@ function Module:ShouldReplaceShareButton()
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end
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function Module:HandleActionBarEventTaintSpread()
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-- no longer works after 11.1.0, but hopefully hasn't been needed since 11.0.7 either
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if select(4, GetBuildInfo()) >= 110100 then return; end
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local events = {
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['PLAYER_ENTERING_WORLD'] = true,
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['ACTIONBAR_SLOT_CHANGED'] = true,

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